Souting Guide
Bruce Muench
Following is a very basic guideline on how to read the numbers
using Danger Zs High Heat Editor. Hopefully, this will get
newcomers up and running in regards to judging talent and creating
a depth chart for their team.
Here is the main page (Gen tab) of the editor. This
page gives basic details about a player including his name, age,
position, & handedness (L/H or R/H) among other things. Of importance
on this page are the 2 stats at the very bottom, Arm Strength
& Run Speed.
Offensive Stats:
Arm Strength - This is important to most positions, especially
outfield and catcher. A strong arm guarantees the ball will get
where its going in a hurry. An arm strength of 1-3 is ok
for a 1st baseman since he isnt throwing as often or as
far as your other positions. An arm strength of 4 6 is
good for a middle infielder or 3rd baseman. You want your outfielders
to have in the 6 10 range though, and especially RF. A
rifle of an arm in RF will keep a lot of base runners from going
1st to 3rd on singles hit through the right side. It can also
keep a runner from scoring from 1st on a double hit into the RF
corner. Last, but certainly not least, you want a catcher with
a strong arm, somewhere in the 6.5 - 8.5 range. Otherwise base
stealers will have a field day with your catcher, and even slow
runners will steal a few bags.
Run Speed This number tells you how fast a player can
run and also indicates how much range he has at his position.
1 - 4 is slow, with 1 being a turtle. You dont want your
outfielders with numbers below 4, and then only in LF. CF &
RF should be fast, they have a lot of ground to cover and have
to get there in a hurry. 6 - 10 is ideal for those positions.
This is also ideal for your lead-off hitter. Its nice to
have a lead-off hitter who can steal bases. 2B & SS should
be in the 4-7 ranges, especially SS. This means hell be
able to get to a ball hit deep in the hole quickly, and if he
has a good arm, still throw out the runner.
Moving on to the Bat tab, we see several more offensive
numbers.
What these numbers indicate is what kind of production this player
should give you at the ML level when hes in his prime (anywhere
from 25 31 years of age depending on when he started his
ML career).
Ab - An indication of how many ABs were used in determining
these numbers. 600 is the norm because a regular everyday player
will avg close to 600 ABs in a 162 game season.
Hits This is how many hits hell avg in those 600
ABs
2B The number of doubles hell avg
3B The number of triples hell avg
Hr The number of homeruns hell avg
Walks The number of walks hell avg
SO The number of strike-outs hell avg
Avg vs L/Avg vs R What his BA should be versus left and
right handed pitchers
Obp vs L/Obp vs R What his on base percentage should be
versus left and right handed pitchers
Slg vs L/Slg vs R What his slugging percentage should
be versus left and right handed pitchers
0000FF">Pull/Middle/Opp Field where he hits the
ball
Groundball % - The percentage of balls he hits on the ground
Defensive Stats:
Move to the Fld tab now.
This is where we can see the position(s) he plays, his range and
fielding %.
For positions, a 1 indicates he is a regular at that position.
Some players play more than 1 position. If you see .9 or .62,
etc etc, this indicates he can play that position, but is not
a regular at that position. The longer a player plays at a certain
position, the more his number will move toward 1. Keep in mind
these numbers are only updated after the new season button is
pushed each year. If you have a RF you played at LF all season
but his LF number is at .5 at the end of the season, thats
ok. Look at his number again once you have the new season file
and you will see it has increased. A player must play a certain
amount of games at a position in order to get an increase. If
you put him there for 3 or 4 games only, dont expect any
change.
Infield/Outfield Range Indicates how much ground he covers.
Outfielders should be above 5 and preferably above 7. SS should
also have good range. 1B can be low. Same for catcher since he
isnt required to move around or chase after batted balls
very often.
Fielding % - This indicates how good he is with his hands. Does
he field the ball cleanly or does he drop it a lot and make errors.
.985 and up is where you want to be ideally. Above .993 is getting
into the very good range, this guy does not make very many fielding
errors.
The His (History) & Man (Manage) tabs
are self-explanatory and dont need any explanation.
Pitching Stats:
Going back to the main page (Gen Tab) for pitchers, arm strength
is important here. 9 and above indicates the guy has the stuff to
be an ace. Most starters are in the 8 9.8 range. Run speed
is not important for pitchers for obvious reasons.
Now go to the Pit tab.
Again we are presented with a bevy of numbers.
Ab Same as Bat tab, indicates the numbers
used to determine the averages.
Hits Indicates the number of hits hell give up.
The lower the better with 150 and down being very good. A guy
who gives up below 130 will be in the stud range.
2B Number of doubles hell allow
3B Number of triples hell allow
Hr Number of hone-runs hell allow (Below 20 is a
good benchmark)
2B, 3B, Hrs all have a bearing on Slg% allowed. The higher
his Slg% allowed, the more of these type hits hell give
up.
Walks Number of BBs hell issue
So Number of Ks hell avg
Endurance This indicates how far into a game hell
pitch. 5 is a guideline to determine between a starter and reliever.
Anything below 5 should be used in relief. 5-6 range is good for
long relief and spot starting. From 6 to 8 are ideal for starters,
these guys will get you into the late innings. Guys with high
7s and 8 will give you some complete games.
Delivery Indicates his pitching style
Groundball % - Indicates the percentage of balls hit off him
that will be on the ground versus in the air. (A pitcher who keeps
the ball down or ties hitters up inside usually has a high Gbp)
Pitches Indicates the types of pitches this pitcher has.
Quality The quality of these pitches
Avg This indicates what kind of a BA he will allow opposing
hitters against that pitch. The lower the number the better. Anything
below .250 down to below .200 is an indication of a very good
pitcher.
Obp Indicates the on base percentage hell allow
against that pitch. Again, low is good. Youd like to stay
below the .280 mark ideally.
Slg Gives an indication of long balls hit off this pitch.
High numbers is a guy who gives up a lot of doubles, triples,
and homers. (Below .360 is a good benchmark here, with below .330
getting into the very good range)
A few things to mention about pitchers. A guy who has a high Slg%
and walks a lot of batters (upward of 90) is going to give up
a lot of runs. If you have a lot of these guys you better be able
to score a lot.
To get some idea of stud, good, avg, and bad, take a look at
and compare the numbers of Pedro Martinez (Stud), Matt Morris
(Good to Very Good), Les Brown (Avg to Good) and Dave Lopez (Bad)
Pedro has good numbers all around. Doesnt give up a lot
of hits, homers, dbls. His avg, obp, slg against are all
very low. His groundball % is above 50.
Mcneil has avg numbers too, hits below .250, decent amount of
K's, very few Hr and very few walks.
Brown has a weak arm but walks few, he gives up many extra base
hits, and has a rather low ground ball%.
Lopez has good endurance, but gives up alot of hits, many of
which being HR and 2B which leads to a high opp slg%.
Remember too, a pitcher that has flaws in one area, such as a
lot of walks or hits, can make up for some of that in other areas.
If he has a very high groundball %, say 65 75, and his
defense is sound, guys who make very few errors, then hell
get out of a lot of jams. The trick is to try and balance all
the stats so you come up with a good avg overall. 2 or 3 strong
points and the rest around avg will give you a very good pitcher.
I hope this guide helps you in some small way to build a better
team and possibly win a championship. If you have any questions
about anything Ive covered here, feel free to ask. Im
always available to help. Good luck with your team and have fun.
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